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The price of a mile (Card Game)

Strategy

Go through a WW1-inspired map and meet all the dangers of war. Maybe you will
venture through no man's land and get stuck in razor-sharp barbed wire, or fill a fort with
your strongest child soldiers. The
cards you draw will tell you the scenario, and how you deal with it is all up to you.

"The price of a mile" Was a school project with the purpose of teaching us the difference between analog and digital games and also to see how our design thinking works under stress and limitations the teachers put up for us.

We made the game in 2 weeks and the limitations were that a game round had to be under 2 hours, there must be a focus on cards, a single-player, and multiplayer mode, and instructions on how to make it.

Down below are screenshots, and a rulebook link.

Screenshots

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