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Elias Bernmarker

Level and Gameplay Designer

My Projects

3D ARPG in Unity   
Level & Gameplay design

2D Platformer GGJ 2022 
Gameplay programmer

3D Arcade Game jam
3D Assets

Strategy Card Game
Game design

48 hours

6 weeks

4 Weeks

48 hours

Game design student with a passion for level and gameplay design.

hej.jpg

Hi there!

I am Elias, a game design student from Stockholm, Sweden.

 

A passion for games has always been present in my life but has more recently become a career aspiration. I early noticed patterns and systems in games, which sparked my interest to create, develop, and improving them with my own ideas. My specialty is level design and gameplay design, both of which I am very passionate about. I design levels with intention and invisible choices that give the player a sense of purpose. For those experiencing my gameplay designs, I always try to create a feeling of fluidity and consistency.

 

I value transparency and precision in my work process, which is why I always write design documentation and encourage it from my teammates. This improves both workflow and communication with my team. In projects, I am a great coordinator. I prioritize communication and structure, constantly making weekly or daily goals. Problems, whether it be a mental block or clashing design, inspire me. I always want to find new and creative solutions in order to find that final "click". 

My strategies and tricks

My tricks for problem-solving

My best trick for problem-solving is to go on a walk, to get a new perspective and a fresh mind. If that doesn't work, I break down the problem into smaller, more manageable pieces. I try new angles and keep an open mind.

How do I come up with ideas?

Ideas find me everywhere - in the shower, when I'm cooking, or in my dreams. I document all (and I mean all) my ideas on paper to get a visual overview. I never get too attached to an idea though, sometimes you have to know when to let go. 

What is my favorite video game and why

My favorite game is Kingdom Hearts. I am drawn to the combat system that is relatively simple but can be built upon and changed with abilities to feel different and even more advanced. The level design contains straightforward platforming and easy-to-navigate areas, the enemy placements and large areas to fight in make it very satisfying to play. Each "world" is unique and this has inspired me as a designer to make unique levels in my work.

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